Eternal lands port anitora4/9/2023 Ships typically have a unique firing attack, as well as some kind of secondary ability. There are 14 different ships to choose from, with unique abilities for each. The battlefield includes a planet as a gravity well, which ships can either crash into, or glide nearby to gain momentum. Each battle takes place on a single screen with an overhead view, zooming in as the two ships approach each other. When two rival starships meet on the battlefield, an arcade-style combat sequence begins. The goal is to move one's ships across the galaxy, claim planets along the way, and destroy the player's opponent's star base. These colonies provide resources to the player's ships, such as currency and crew. Each player has up to three ship actions per turn, which are used to explore new stars and colonize or fortify worlds. Each turn-based strategy mission begins with opposing fleets arranged on a rotating star map, with each player controlling a faction of their choice. The strategy campaign consists of several selectable scenarios, with nine missions on home computers, and fifteen on the Sega Genesis. The player can also assign the game's artificial intelligence to take over the strategy gameplay, the combat gameplay, or both. The game can be played by one player against the computer, or two players head to head. Players have the option to play the full game with the turn-based campaign, or practice the one-on-one ship battles. The ship combat is based on the game Spacewar!, while the turn-based strategy is inspired by Paul Reiche III's 1983 game Archon: The Light and the Dark. Star Control is a combination of a strategy game and real-time one-on-one ship combat game. Years after its release, game designers have continued to cite Star Control as an influence on their work, including Mass Effect (2007), and Stellaris (2016). It has since been ranked among the best games of all time by Polygon and VideoGames & Computer Entertainment, remembered for the replay value of its combat, as well as the colorful worldbuilding that gave rise to its acclaimed sequel. Star Control was a critical and commercial success upon its release, leading to two sequels, Star Control II in 1992 (and the free open-source remake The Ur-Quan Masters in 2002), and Star Control 3 in 1996. The project was completed with additional artwork from Greg Johnson and Erol Otus. After developing the core space combat system, Reiche and Ford created an assortment of ships, abilities, and character designs. The alternate title, StarCon, was a play on words referring to Reiche's prior work on Archon, adapted into a science fiction setting. Initially, the concept was based on the space combat seen in Spacewar! (1962), combined with the action-strategy gameplay seen in Archon: The Light and the Dark (1983). The game was created by designer-artist Paul Reiche III and programmer-engineer Fred Ford. Players can choose to play as either faction, each with seven different alien starships which are used during the game's combat and strategy sections. The story is set during an interstellar war between two space alien factions, with humanity joining the Alliance of Free Stars to defeat the invading Ur-Quan Hierarchy. It was originally released for MS-DOS and Amiga in 1990, followed by ports for the Sega Genesis and additional platforms in 1991. Star Control: Famous Battles of the Ur-Quan Conflict, Volume IV is an action- strategy video game developed by Toys for Bob and published by Accolade. Amiga, MS-DOS, Sega Mega Drive/Genesis, Amstrad CPC, Commodore 64, ZX Spectrum
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